![]() Luckily none of that really matters because the whole point of Elite is the freedom to do whatever you want and very quickly you’re left with the choice to either follow the game’s breadcrumb trail of pre-set missions or just ignore it all and become a space pirate. Or a space trader, smuggler, bounty hunter or mercenary – or just a something in-between, it really is up to you. Like Elite you never control your character directly, just your highly-upgradeable spaceship. Space combat simulators don’t tend to work very well on a console but this embraces the inherent complexity of the concept with a very useable system of menus that replicates almost all the commands available from a keyboard in a quick and easy fashion. The more complex stuff, like X-wing style shunting of energy between shields and weapons, only comes into it if you actually buy and install the required piece of equipment. Other upgrades though are obtained via collecting alien artefacts, which allows you to upgrade your hull, wings and engines like a traditional role-playing game. There’s also a plasma cannon with its own skill tree full of different functions. ![]() None of this is as complicated as it might sound because it’s all introduced over a long period of time and because all of it largely boils down to simply shooting bigger and badder space pirates. No matter how much the game tries to hide it the structure really hasn’t changed at all from 1984, as you tour the galaxy trading items and surviving the dangerous few minutes it takes you to emerge from hyperspace and dock with a nearby space station. Naturally this gets intensely repetitive before too long, even with some spirited attempts to change the scenery now and again.
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